At A Glance
Audio Director - Highwire Games
10+ Years in Game Audio
Consoles, PC, VR
GameSoundCon Awards and Nominations
AES AVAR Planning Committee
Presenter at GSC and AES PNW
Six Days in Fallujah - Early Access (2024)
In Game Capture: “Opening Documentary Video“
A game that blends traditional documentary and realistic first-person gameplay to tell true stories of people who witnessed and participated in the Second Battle of Fallujah in 2003.
Audio received high praise from critics and the community for its immersion and realism, especially the fully spatialized VOIP communication and realistic acoustics.
This video plays when you launch the game for the first time.
Six Days in Fallujah - Early Access (2023)
“The Most Realistic Voice Chat In A Game Ever”
Six Days in Fallujah - Early Access (2023)
“Real Marines Play Six Days in Fallujah“
Golem (2017)
“Golem Highlights”
Link: Gameplay Video by Marty O’Donnell
A premium VR title with high quality aesthetics and gameplay as well as a unique movement mechanic.
Awards:
Best Dialog in an Indie Game, GameSoundCon 2017
Best Music in an Indie Game, GameSoundCon 2017
Nominated Best Sound Design in an Indie Game, GameSoundCon 2017
Four Sided Fantasy (2016)
“Four Sided Fantasy - Launch Trailer | PS4”
Link: PlayStation on YouTube
A puzzle platformer about the limits of the screen, in which you wrap the screen to solve mind-bending puzzles. Play as a man and woman who attempt to find each other throughout four seasons in a year, constantly separated by the boundaries of the screen.
Nightmare Grotto (2017)
“Nightmare Grotto - Official English Trailer”
Link: Trailer by 8th Shore Inc on YouTube
Prepare yourself for Nightmare Grotto! Terrifying creatures lurk around every corner in this immersive VR horror wave shooter. How long can you survive?
Somnus (2016)
“Somnus | DigiPen Institute of Technology”
Link: PlayStation on YouTube
One of the many student games I made at DigiPen.
Somnus is a 3D puzzle platformer that utilizes perspective illusions to manipulate the environment. The player aligns themselves in the proper perspective to create, shift, scale, or modify objects in order to reach their goal.
In Somnus you play Melanie, a young shutterbug who wakes up in the middle of the night to find her two favorite stuffed animals have ventured into a mysterious dreamscape in her wardrobe. As Melanie you must help your stuffed companions make their way through the world using your magical camera to solve unique perspective illusions.